In computer programming, the adapter design pattern 'adapts' one interface for a class into one that a client expects. An adapter allows classes to work together that normally could not because of incompatible interfaces by wrapping its own interface around that of an already existing class.
There are two types of adapter patterns:
- The Object Adapter pattern - In this type of adapter pattern the adapter contains an instance of the class it wraps. In this situation the adapter makes calls to a physical instance of the wrapped object.
- The Class Adapter pattern - This type of adapter uses multiple inheritance to achieve its goal. The adapter is created inheriting interfaces from both the interface that is expected and the interface that is pre-existing. The Object Adapter pattern is more often used as some popular languages such as Java do not support multiple inheritance and it is generally thought of as bad practice.
External Links
- Java Tutorial on the Document Object Model ( uses the adapter pattern )
Sample
/* * Java code sample */interface Stack { public void push (Object); public Object pop (); public Object top (); }
/* DoubleLinkedList */ class DList { public void insert (DNode pos, Object o) { ... } public void remove (DNode pos, Object o) { ... } public void insertHead (Object o) { ... } public void insertTail (Object o) { ... } public Object removeHead () { ... } public Object removeTail () { ... } public Object getHead () { ... } public Object getTail () { ... } }
/* Adapt DList class to Stack interface */ class DListImpStack extends DList implements Stack { public void push (Object o) { insertTail (o); } public Object pop () { return removeTail (); }
public Object top () { return getTail (); } }