3DO was a set of specifications created and owned by 3DO. These specs were the blueprint for making a 3DO Interactive Multiplayer and were licensed to hardware and software producers.

A 3DO system had an ARM60 32-bit RISC CPU and a graphics engine based around two custom designed graphics and animation processors. It had 2 megabytes of DRAM, 1 megabyte of VRAM, and a double speed CD-ROM drive for main storage.

The Panasonic 3DO system could run 3DO Interactive software, play audio CDs (including support for CD+G) and view Photo-CDs. Up to 8 controllers could be daisy-chained on the system at once. The 3DO could display full-motion video, fully texture mapped 3d landscapes, all in 24-bit colour.


Based on material from FOLDOC, used with permission.


The 3DO Company also designed a next-generation console called the M2, which was to use a PowerPC 602 processor, but the company abandoned the console business before the M2 could be produced.