This flood fill code is adapted from a Tetris clone called "Tetanus On Drugs" by Damian Yerrick. It's licensed under the GNU General Public License and comes with ABSOLUTELY NO WARRANTY.

 #define BOARD_WIDTH  10
 #define BOARD_HEIGHT 20

typedef struct MAP { unsigned char b[BOARD_HEIGHT][BOARD_WIDTH]; } MAP;

static void flood_loop(MAP *map, int x, int y, unsigned int dst_c, unsigned int src_c) { int fillL, fillR, i; int in_line = 1;

/* find left side, filling along the way */ fillL = fillR = x; while( in_line ) { map->b[y][fillL] = dst_c; fillL--; in_line = (fillL < 0) ? 0 : (map->b[y][fillL] == src_c); } fillL++;

/* find right side, filling along the way */ in_line = 1; while( in_line ) { map->b[y][fillR] = c; fillR++; in_line = (fillR > 9) ? 0 : (map->b[y][fillR] == fillC); } fillR--;

/* search top and bottom */ for(i = fillL; i <= fillR; i++) { if( y > 0 && map->b[y - 1][i] == fillC )

flood_loop(map, i, y - 1, c, fillC);
     if( y < BOARD_HEIGHT && map->b[y + 1][i] == fillC )
flood_loop(map, i, y + 1, c, fillC);
   }
 }

void flood_fill(MAP *map, int x, int y, unsigned int c) { flood_loop(map, x, y, c, map->b[y][x]); map->b[y][x] = c; /* some buggy optimizers needed this line */ }

This is the same algorithm modified for Java by Claudio Santana

 int checkPixel(int[] oldPix, int[] newPix)
 {
   return (newPix[0] == oldPix[0] &&
   newPix[1] == oldPix[1]	&&
   newPix[2] == oldPix[2]  &&
   newPix[3] == oldPix[3] ? 1:0);
 }

void floodLoop(WritableRaster raster, int x, int y, int[] fill, int[] old) { int fillL, fillR,i; int in_line=1; int[] aux = {255,255,255,255};

// find left side, filling along the way fillL = fillR = x; while(in_line!=0) { int[] p = raster.getPixel(fillL,y,aux); raster.setPixel(fillL,y,fill); fillL--; in_line = (fillL < 0) ? 0 : checkPixel(raster.getPixel(fillL,y,aux),old); } fillL++;

// find right side, filling along the way in_line = 1; while (in_line!=0) { raster.setPixel(fillR,y,fill); fillR++; in_line = (fillR > d.width-1) ? 0 : checkPixel(raster.getPixel(fillR,y,aux),old); } fillR--;

// look up and down for( i=fillL; i<=fillR; i++ ) { if ( y>0 && checkPixel(raster.getPixel(i,y-1,aux),old)!=0 ) floodLoop(raster,i,y-1,fill,old); if ( y }

// Initial method you must call void floodLoop(WritableRaster raster, int x, int y, int[] fill) { int[] aux = new int[] {255,255,255,255};

// validation so we don't fall in an infinite loop trying to // paint in the same color if ( checkPixel(raster.getPixel(x,y,aux),fill)!=0 ) return;

floodLoop(raster,x,y,fill,raster.getPixel(x,y,aux) ); }